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Bell 407 Helicopter
WABC 7 in New York needed new commercials in HD for their Eyewitness News, so working with Shooters Post & Transfer I modeled and textured this news helicopter.
Nintendo DS 2 Prototype
Gizmodo.com posted a couple of rough images for what they would like to see in the next Nintendo DS. Running with their idea I decided to make a 3D version, getting inspiration from the Wii, PSP, and iPhone I created some renders. Gizmodo liked them and after I made a few changes at their request they featured these images on their front page.

Insomniac Environment
Project for Insomniac Games based on a rough concept drawing with a limit of about 1500 polys. This is actually 1389 polys, with 3 UV maps and images for Color, Normal, and Spec on each.
EA Environment
Project for EA Chicago based on 2 photos. It is 12503 triangles and uses 9 texture images, Color, Spec, and Normal for each of the 3 UV Maps.
Jedi Starfighter
Model built for the modeling contest on SpinQuad.com. Modelling only, no textures aside from transparency on the glass.
New York Building
Based on a building from the New York section of Universal Studios Orlando.
High res. Environment
Outdoor environment model done for Ready At Dawn Studios.
Republic P-47D Thunderbolt
Modeling, texturing, lighting, compositing of a WWII aircraft.
Jump Ship
Ship inspired by several sources including the new Battlestar Galactica and the Cowboy Bebop movie.
Perfume Bottle
One job required perfume bottles to be modeled and rendered. I had never done one, so I did this as a test.
BMW M Coupe
Car modeling and texturing for fun.
Satan
Based on designs for a video game character. Under 8,000 polys
Klaus Meier
Character model just made for fun.
Heavy Ice Trawler
Modeling and texturing for a 6 minute short called Chimera, based on the comic book by Brandon Peterson and Ron Mars at Cross Gen Comics. I also modeled the outside scenery.