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| Bell
407 Helicopter WABC 7 in New York needed new commercials in HD for their Eyewitness News, so working with Shooters Post & Transfer I modeled and textured this news helicopter. |
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| Nintendo DS 2 Prototype Gizmodo.com posted a couple of rough images for what they would like to see in the next Nintendo DS. Running with their idea I decided to make a 3D version, getting inspiration from the Wii, PSP, and iPhone I created some renders. Gizmodo liked them and after I made a few changes at their request they featured these images on their front page. |
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| Insomniac Environment Project for Insomniac Games based on a rough concept drawing with a limit of about 1500 polys. This is actually 1389 polys, with 3 UV maps and images for Color, Normal, and Spec on each. |
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| EA Environment Project for EA Chicago based on 2 photos. It is 12503 triangles and uses 9 texture images, Color, Spec, and Normal for each of the 3 UV Maps. |
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| Jedi
Starfighter Model built for the modeling contest on SpinQuad.com. Modelling only, no textures aside from transparency on the glass. |
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| New
York Building Based on a building from the New York section of Universal Studios Orlando. |
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| High
res. Environment Outdoor environment model done for Ready At Dawn Studios. |
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| Republic
P-47D Thunderbolt Modeling, texturing, lighting, compositing of a WWII aircraft. |
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| Jump
Ship Ship inspired by several sources including the new Battlestar Galactica and the Cowboy Bebop movie. |
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| Perfume
Bottle One job required perfume bottles to be modeled and rendered. I had never done one, so I did this as a test. |
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| BMW
M Coupe Car modeling and texturing for fun. |
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| Satan Based on designs for a video game character. Under 8,000 polys |
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| Klaus
Meier Character model just made for fun. |
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| Heavy
Ice Trawler Modeling and texturing for a 6 minute short called Chimera, based on the comic book by Brandon Peterson and Ron Mars at Cross Gen Comics. I also modeled the outside scenery. |
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